![]() ![]() blt ( x, y, , rect, 128 ) end end end end #= # ** Window_Base #- # Edited to allow disabled character icons #= class Window_Base < Window blt ( x, y, ICON_DISABLE, rect ) end else self. character_index, x, y, false ) end else to_iĮnd end #- # * Draw Item # x : draw spot x-coordinate # y : draw spot y-coordinate # index : item number #- def draw_item (x, y, index ) if if = indexĭraw_character. to_iĭraw_item (x, y, i ) end end #- # * Refresh Movement Period #- def refresh_move ( mode )ĭ1 = 2.0 * Math::PI / = d1 / MOVING_FRAMESĭ2 *= - 1 if mode != 0 for i in 0 = i - = d1 * j + d2 * = + ( RING_R * Math. draw_text (rect, ], 1 ) end #- # * Refresh Start Period #- def refresh_startĭ1 = 2.0 * Math::PI / = 1.0 * Math::PI / for i in 0 = i - if = RING_R - 1.0 * RING_R * / = d1 * j + d2 * elseĭraw_item (x, y, i ) end -= 1 if < 1 = WAITĮnd end #- # * Refresh Wait Period #- def refresh_waitĭ = 2.0 * Math::PI / for i in 0 = i - = + ( RING_R * Math. repeat? ( Input::LEFT )Įnd end #- # * Refresh #- def refresh size = MOVING_FRAMESĮnd #- # * Frame Update #- def update ICON_DISABLE = Cache::picture ( 'Icon_Disable' ) #=# ** E N D C O N F I G U R A T I O N ** #=#= # ** Scene_Menu #- # Edited to add Ring Menu #= class Scene_Menu =. RING_R = 75 # Disabled icon to display when disabled MOVING_FRAMES = 15 # Radius of the Menu Ring STARTUP_FRAMES = 20 # Amount of frames for Movement Animation #= # ** Ring Menu #- # by Syvkal # Version 1.0 # 06-23-08 #= #=# ** C O N F I G U R A T I O N S Y S T E M ** #=# Amount of frames for Startup Animation
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